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- [gd_scene load_steps=4 format=2]
- [ext_resource path="res://bowling_ball.png" type="Texture2D" id=1]
- [sub_resource type="PhysicsMaterial" id=1]
- bounce = 0.4
- [sub_resource type="CircleShape2D" id=2]
- radius = 30.0
- [node name="Ball" type="RigidDynamicBody2D"]
- physics_material_override = SubResource( 1 )
- [node name="Sprite2D" type="Sprite2D" parent="."]
- texture = ExtResource( 1 )
- [node name="Collision" type="CollisionShape2D" parent="."]
- shape = SubResource( 2 )
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