static_scene_plane.tscn 592 B

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  1. [gd_scene load_steps=3 format=3 uid="uid://3gkujifjokqw"]
  2. [sub_resource type="PlaneMesh" id="1"]
  3. [sub_resource type="ConcavePolygonShape3D" id="2"]
  4. data = PackedVector3Array(-1, 0, 1, 1, 0, -1, 1, 0, 1, -1, 0, 1, -1, 0, -1, 1, 0, -1)
  5. [node name="StaticBodyPlane" type="StaticBody3D"]
  6. [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
  7. transform = Transform3D(50, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 0)
  8. mesh = SubResource( "1" )
  9. [node name="CollisionShape" type="CollisionShape3D" parent="."]
  10. transform = Transform3D(50, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 0)
  11. shape = SubResource( "2" )