player_glow.tres 321 B

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  1. [gd_resource type="StandardMaterial3D" format=3 uid="uid://be3ssftlblkjn"]
  2. [resource]
  3. resource_name = "player_glow"
  4. vertex_color_use_as_albedo = true
  5. albedo_color = Color(0.5, 1.25, 1.75, 1)
  6. roughness = 0.3
  7. emission_enabled = true
  8. distance_fade_mode = 2
  9. distance_fade_min_distance = 1.0
  10. distance_fade_max_distance = 2.0