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- [gd_scene load_steps=3 format=3 uid="uid://c5m3rogpaglk1"]
- [ext_resource type="Texture2D" uid="uid://bdomqql6y50po" path="res://brickfloor.png" id="1"]
- [sub_resource type="RectangleShape2D" id="1"]
- size = Vector2(48, 48)
- [node name="TileScene" type="Node2D"]
- [node name="Wall" type="Sprite2D" parent="."]
- position = Vector2(24, 24)
- texture = ExtResource("1")
- region_rect = Rect2(0, 0, 48, 48)
- [node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
- [node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"]
- shape = SubResource("1")
- [node name="Floor" type="Sprite2D" parent="."]
- position = Vector2(72, 24)
- texture = ExtResource("1")
- region_rect = Rect2(48, 0, 48, 48)
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