Nazarwadim b8a8670301 Fix hitboxes not matching physical appearance in Squash the Creeps (#1019) | il y a 8 mois | |
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antialiasing | il y a 9 mois | |
csg | il y a 9 mois | |
decals | il y a 9 mois | |
global_illumination | il y a 9 mois | |
graphics_settings | il y a 9 mois | |
ik | il y a 9 mois | |
kinematic_character | il y a 9 mois | |
labels_and_texts | il y a 9 mois | |
lights_and_shadows | il y a 9 mois | |
material_testers | il y a 9 mois | |
navigation | il y a 9 mois | |
occlusion_culling_mesh_lod | il y a 9 mois | |
particles | il y a 9 mois | |
physical_light_camera_units | il y a 9 mois | |
physics_tests | il y a 9 mois | |
platformer | il y a 9 mois | |
procedural_materials | il y a 9 mois | |
rigidbody_character | il y a 9 mois | |
squash_the_creeps | il y a 8 mois | |
truck_town | il y a 9 mois | |
variable_rate_shading | il y a 9 mois | |
volumetric_fog | il y a 9 mois | |
voxel | il y a 9 mois | |
waypoints | il y a 9 mois | |
README.md | il y a 3 ans |
These demos are all 3D, but otherwise do not have a common theme.
Languages: All are GDScript
Renderers: Truck Town, Physics Tests, and Waypoints are GLES 2, the rest are GLES 3