Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013) | il y a 9 mois | |
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addons | il y a 9 mois | |
fps | il y a 9 mois | |
model | il y a 9 mois | |
screenshots | il y a 3 ans | |
README.md | il y a 4 ans | |
button_change_scene.gd | il y a 1 an | |
default_env.tres | il y a 2 ans | |
fabrik_ik.tscn | il y a 2 ans | |
icon.webp | il y a 1 an | |
icon.webp.import | il y a 1 an | |
look_at_ik.tscn | il y a 2 ans | |
project.godot | il y a 9 mois | |
skeleton_ik.tscn | il y a 2 ans | |
skeleton_ik_runner.gd | il y a 2 ans | |
target_from_mousepos.gd | il y a 2 ans |
This is an example of different Inverse Kinematic algorithms implemented in Godot. It contains four scenes, showing different ways they can be used.
Language: GDScript
Renderer: GLES 3
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/523
This demo shows how to implement IK using two different methods. One uses the
SkeletonIK
node which is built into Godot. The other method is using a script
called FABRIK (inside of the SADE plugin) for inverse kinematics.