Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013) | hai 9 meses | |
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README.md | %!s(int64=4) %!d(string=hai) anos | |
button_change_scene.gd | hai 1 ano | |
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fabrik_ik.tscn | %!s(int64=2) %!d(string=hai) anos | |
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look_at_ik.tscn | %!s(int64=2) %!d(string=hai) anos | |
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skeleton_ik.tscn | %!s(int64=2) %!d(string=hai) anos | |
skeleton_ik_runner.gd | %!s(int64=2) %!d(string=hai) anos | |
target_from_mousepos.gd | %!s(int64=2) %!d(string=hai) anos |
This is an example of different Inverse Kinematic algorithms implemented in Godot. It contains four scenes, showing different ways they can be used.
Language: GDScript
Renderer: GLES 3
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/523
This demo shows how to implement IK using two different methods. One uses the
SkeletonIK
node which is built into Godot. The other method is using a script
called FABRIK (inside of the SADE plugin) for inverse kinematics.