Nazarwadim b8a8670301 Fix hitboxes not matching physical appearance in Squash the Creeps (#1019) | vor 8 Monaten | |
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antialiasing | vor 9 Monaten | |
csg | vor 9 Monaten | |
decals | vor 9 Monaten | |
global_illumination | vor 9 Monaten | |
graphics_settings | vor 9 Monaten | |
ik | vor 9 Monaten | |
kinematic_character | vor 9 Monaten | |
labels_and_texts | vor 9 Monaten | |
lights_and_shadows | vor 9 Monaten | |
material_testers | vor 9 Monaten | |
navigation | vor 9 Monaten | |
occlusion_culling_mesh_lod | vor 9 Monaten | |
particles | vor 9 Monaten | |
physical_light_camera_units | vor 9 Monaten | |
physics_tests | vor 9 Monaten | |
platformer | vor 9 Monaten | |
procedural_materials | vor 9 Monaten | |
rigidbody_character | vor 9 Monaten | |
squash_the_creeps | vor 8 Monaten | |
truck_town | vor 9 Monaten | |
variable_rate_shading | vor 9 Monaten | |
volumetric_fog | vor 9 Monaten | |
voxel | vor 9 Monaten | |
waypoints | vor 9 Monaten | |
README.md | vor 3 Jahren |
These demos are all 3D, but otherwise do not have a common theme.
Languages: All are GDScript
Renderers: Truck Town, Physics Tests, and Waypoints are GLES 2, the rest are GLES 3