Nazarwadim b8a8670301 Fix hitboxes not matching physical appearance in Squash the Creeps (#1019) | 8 months ago | |
---|---|---|
.. | ||
antialiasing | 9 months ago | |
csg | 9 months ago | |
decals | 9 months ago | |
global_illumination | 9 months ago | |
graphics_settings | 9 months ago | |
ik | 9 months ago | |
kinematic_character | 9 months ago | |
labels_and_texts | 9 months ago | |
lights_and_shadows | 9 months ago | |
material_testers | 9 months ago | |
navigation | 9 months ago | |
occlusion_culling_mesh_lod | 9 months ago | |
particles | 9 months ago | |
physical_light_camera_units | 9 months ago | |
physics_tests | 9 months ago | |
platformer | 9 months ago | |
procedural_materials | 9 months ago | |
rigidbody_character | 9 months ago | |
squash_the_creeps | 8 months ago | |
truck_town | 9 months ago | |
variable_rate_shading | 9 months ago | |
volumetric_fog | 9 months ago | |
voxel | 9 months ago | |
waypoints | 9 months ago | |
README.md | 3 years ago |
These demos are all 3D, but otherwise do not have a common theme.
Languages: All are GDScript
Renderers: Truck Town, Physics Tests, and Waypoints are GLES 2, the rest are GLES 3